Onimusha's Return Brings New Mechanics and Stunning Visuals

Capcom's Onimusha: Way of the Sword marks the series' first release in two decades, introducing open-ended missions and skill trees. The game features visceral combat with a unique 'steering' mechanic and Break Issen finishers. While the combat can become repetitive, the demonic Kyoto setting and boss battles are highlights.
The game follows Miyamoto Musashi, who wields a special gauntlet to battle demons across a demonic rendition of Kyoto. Environmental storytelling carries much of the narrative weight, with side characters reinforcing key story beats in a manga-inspired tone. The world features floating rock formations and jump-scare enemy encounters that distinguish it from a straightforward historical recreation.
Progression blends multiple systems: currency purchases items and weapon upgrades, while Power Stones unlock skills on expansive trees reminiscent of God of War. The soul-collection loop returns from earlier entries, with yellow souls restoring health, red serving as currency, and blue summoning powerful Oni Armaments. Exploration remains limited, with linear paths and some repeatable world events.
This revival could rekindle interest in a dormant franchise and influence how other legacy series approach modern reboots. The blend of classic mechanics with contemporary buildcrafting may appeal to both nostalgic veterans and newcomers seeking structured progression. However, the repetitive combat and low difficulty could limit its staying power in a genre now defined by demanding titles, potentially affecting how Capcom positions future entries in the series.