Exodus' Narrative Director Discusses Choice, Morality, and Relationship Systems

Drew Karpyshyn, narrative director for Exodus, spoke about the game's approach to choice and consequence, describing three levels of decision-making from dialogue to major story shifts. He also detailed the Paladin/Immortal morality system, which is more nuanced than simple good versus evil and centers on preserving humanity. Romances are treated as role-playing relationships rather than mechanical systems, with players facing tough choices that affect companion affinity.
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