Control Resonant Review: A Sequel That Swings Between Delight and Annoyance

Remedy's sequel to Control introduces a new protagonist, Dylan Faden, while retaining the series' signature weirdness. The review notes that the game's high-flying melee combat is complemented by bizarre stories about supernatural objects. However, it also acknowledges moments of frustration that interrupt the fun.
The review highlights a notable shift in Remedy's acclaimed supernatural action series, placing players in the role of Dylan Faden rather than the original protagonist. This change maintains the franchise's trademark blend of eerie, object-based storytelling and kinetic, acrobatic combat. While the game's bizarre narrative threads and high-flying melee are praised, the piece also points to pacing issues and frustrating segments that undercut the overall experience. As a sequel, it carries the weight of fan expectations while attempting to evolve the series' identity, a common challenge for long-running narrative-driven games.
This review could influence player expectations and purchasing decisions, particularly for fans of the original *Control* who are curious about the new protagonist. The mixed tone—praising creativity while noting annoyance—may signal that the game appeals to niche audiences who value experimental design over polish. It could also spark discussion about sequel risk-taking, potentially affecting how studios balance innovation with accessibility in future releases.