Why Trust and Loyalty Still Shape Japan’s Game Industry

The piece examines Hideo Kojima’s shift from PlayStation to Xbox for Physint and what it reveals about PlayStation’s current identity. It argues that Sony Interactive Entertainment’s 2016 headquarters move to California changed its priorities, leading to a stronger Western focus and the closure of Japan Studio. The author contrasts this with Kojima Productions, suggesting that loyalty and trust can create durable creative partnerships in the Japanese games business.
In April 2016, Sony Interactive Entertainment moved HQ from Tokyo to San Mateo, California. Because PS4 sold better in the West than Asia, the US-led firm favored Western markets, shaped PS5 around Western developers and players, and made Japanese pricing less favorable. Japan Studio, founded in 1993 and linked to ICO, Bloodborne, Gravity Rush, Knack 2, and The Last Guardian, closed.
Kojima Productions’ leader had long PlayStation ties: Metal Gear Solid became tied to the original PlayStation, many entries appeared on mainline and PSP hardware, and Sony backed Death Stranding and announced Physint. He also made Boktai for Nintendo and OD for Xbox. He recalled closeness with Ken Kutaragi and Hirai, but said recent Sony ties were less close.
This shift may affect Japanese developers, players, and platform partners by making global platform decisions feel less rooted in local relationships. Fans who value Japan-made console identities could see fewer first-party experiments, while creators may weigh loyalty against broader platform access. If trust remains a competitive asset, publishers and studios could benefit from long-term partnerships, but abrupt changes may also make smaller teams more cautious about exclusive deals.