Mark Darrah shares changes he would make to Dragon Age games

Former Dragon Age executive producer Mark Darrah answered what he would remove or add across the series. For Origins, he called the Mage Tower dream sequence filler and wanted another human origin. For Dragon Age 2, he suggested more location variety, less main-quest gold in act two, and changes to the endgame faction conflict.
Mark Darrah, a former executive producer on Dragon Age, used TikTok to outline edits he would make across the franchise. For Origins, he would trim or remove the Mage Tower's dream section, calling it weak and rushed, and would have liked a second human origin featuring an Avvar character in the Korcari Wilds, though he noted the cost.
For Dragon Age 2, he wanted more location options and less main-story gold in act two so side quests would matter for funding the expedition. He also disliked that the finale forces conflict with both mages and templars. In Inquisition, he would cut a large area like the Hissing Wastes and lower Power requirements. For Veilguard, he would add the Keep.
Darrah's retrospective may resonate with longtime Dragon Age players and RPG designers, who could use it to discuss pacing, side content, and remaster choices. Fan communities may revisit old debates or mods, while developers might see it as a reminder that cut content and resource limits shape released games. It may also fuel speculation about future remakes or series direction, though as one creator's opinion it is unlikely to change existing titles or official plans.