Rainbow Six Tactics took tactical design cues from Mario + Rabbids

Rainbow Six Tactics game director Martial Potron said the team borrowed design ideas from Mario + Rabbids, especially for tactical level metrics. The Mario + Rabbids level design staff helped shape the turn-based tactics spin-off. Potron added that moving from Ghost Recon's cinematic approach to precise, chess-like tactical play required changing his development habits.
Martial Potron, director of Rainbow Six Tactics, credited Mario + Rabbids veterans—particularly level designers—with helping the team grasp tactical metrics. The upcoming Siege spin-off adopts turn-based tactics because the franchise’s core identity already leans tactical, even though earlier entries were first-person.
Potron contrasted his Ghost Recon background, where cinematic presentation and perceived lethality shaped player expectations, with tactics design’s precise, chess-like clarity. He described adapting as a major habit shift after 15 years. The game is slated for 2027 on PC, PS5, Xbox Series X, and Xbox Series S.
The game’s design choices may interest tactics fans and Rainbow Six players, while crossover lessons from Mario + Rabbids could signal more genre experimentation within major franchises. If successful, it might encourage studios to blend accessible level design with precise tactical systems, potentially broadening the audience for turn-based strategy. Conversely, longtime fans expecting first-person action may need to adjust, so its reception could influence how Ubisoft approaches future spin-offs.