The Expanse Video Game Disappoints With Outdated Design Philosophy

The Expanse: Osiris Reborn, a sci-fi action game based on the popular television series, plays more like a third-person shooter reminiscent of Gears of War rather than the narrative-driven Mass Effect successor many anticipated. Set between seasons one and two of the show, the game tasks players with infiltrating a corporate space station to delete incriminating data while facing soldiers and mutant creatures. Despite the rich source material from nine novels and six acclaimed TV seasons, the hands-on demo suggests the game prioritizes action over storytelling and character development.
The game positions itself as a prequel to the television series, taking place between the show's first and second seasons while drawing from the broader novel canon. Players control a protagonist and her twin as they attempt a covert infiltration mission aboard a corporate space station, with the primary objective of destroying digital evidence related to a cargo ship theft. The developer has emphasized environmental design and world-building as central to player immersion, suggesting that narrative depth emerges through spatial storytelling rather than traditional dialogue-driven gameplay.
This review may influence purchasing decisions among fans of the source material and players seeking narrative-heavy sci-fi gaming experiences. The critical assessment could affect The Expanse franchise's expansion into gaming markets and shape developer perception of adaptation strategies. Additionally, the comparison to Mass Effect may shape industry expectations around licensed game projects, potentially affecting how studios approach beloved intellectual property with established fanbases who expect certain gameplay and storytelling standards.