CD Projekt Red Reveals The Witcher 4 Will Match Previous Game's Expansive World

CD Projekt Red has officially confirmed that The Witcher 4's map will be comparable in size to The Witcher 3: Wild Hunt, which spans approximately 135-142 square kilometers. The upcoming sequel, scheduled for 2028, will feature Ciri as the protagonist and be set in the regions of Kovir and Poviss. Game director Sebastian Kalemba discussed the map specifications while the title remains in active development.
The Witcher 4 maintains creative parity with its predecessor by keeping the playable area at approximately 135-142 square kilometers. Rather than pursuing expansion for its own sake, developer CD Projekt Red is prioritizing qualitative design and meaningful quest content. This approach reflects industry recognition that map size alone doesn't determine player engagement or critical reception.
The shift to Ciri as the protagonist marks a significant narrative evolution for the franchise. Set within the new regions of Kovir and Poviss, the game will explore fresh territory while maintaining the scope fans expect from a major AAA release.
This announcement may shape player expectations around open-world game design, potentially influencing how audiences evaluate future releases. By publicly committing to quality-focused development rather than scale expansion, CD Projekt Red could validate alternative design philosophies within a market often prioritizing larger maps. The decision may also affect development timelines and resource allocation discussions across the industry. For the gaming community, this stance could generate discussions about meaningful open-world design versus superficial size metrics.