Control Resonant composer urges game studios to invest in music and reject AI

Petri Alanko, composer for Control Resonant, said he joined the project early while still working on Alan Wake 2, which he believes improved the soundtrack. He criticized studios that bring composers in late and called for greater respect for game music. Alanko also advised against using AI-generated music if developers value their games and audiences.
Petri Alanko, who composed Control Resonant, has worked with Remedy Entertainment since 2004. He joined the project at an early stage, even while completing Alan Wake 2, and believes that timing improved the soundtrack. He contrasted this with studios that bring composers in only months before launch, citing colleagues asked to create eight hours of music under severe deadline pressure.
Alanko also argued that developers who care about their intellectual property, stories, and players should give music substantial time and avoid library or AI-generated tracks. Because Remedy and he understand each other's expectations, he said, the process requires less back-and-forth communication and produces more unified musical material.
This debate may influence how game studios allocate budgets and timelines, affecting composers, audio teams, and players. If more developers heed Alanko, soundtracks could receive earlier creative investment, potentially improving immersion and preserving human artistry. Conversely, studios facing cost pressures may still turn to AI or licensed libraries, which could reduce opportunities for musicians and alter fan expectations. Listeners and industry workers are most directly affected, though broader cultural perceptions of AI in creative work may also shift.