Wolverine's PS5 Sales Look Modest, But There's Reason for Patience

Analytics firm Ampere estimates Marvel's Wolverine moved roughly 2.16 million copies in September, placing it second among PS5 titles for the month behind EA Sports FC 27. Another estimate from Alinea put sales at 1.9 million by 17th September, while the project's reported budget may have reached $300 million with Disney licensing included. The article argues Sony's usual practice of withholding sales milestones until earnings calls means a clearer update could arrive in November, and future bundles or promotions may still boost the game.
Ampere Analytics places Marvel's Wolverine at roughly 2.16 million September copies, second among PS5 titles that month behind EA Sports FC 27. Alinea Analytics instead estimated 1.9 million by 17th September. The two trackers differ in scope: Ampere covers 45 markets such as the US and UK, while Alinea aggregates global data.
The project's reported cost may have reached $300 million, including a Disney licensing fee. Sony has not issued a milestone, but it often saves sales figures for financial calls, so November's earnings report could provide firmer data. Holiday bundles or Black Friday promotions might also lift sales.
If sales remain modest, Sony and Insomniac may weigh future Marvel projects differently, while players could see more bundles or discounts sooner. Retailers and platform holders might benefit from holiday promotions, and fans of Wolverine could get more accessible entry points. The game's performance may also shape how analysts discuss big-budget licensed titles, though official figures and long-term sales could change that picture. It may not affect society broadly beyond entertainment spending and industry expectations.