Phantom Blade Zero Director Discusses Action Influences And Design Challenges

TheGamer spoke with the director of Phantom Blade Zero ahead of the game's launch. The interview covered action influences such as John Wick and Jackie Chan, as well as a major design challenge. The wuxia action title is described as a potential standout release this year.
TheGamer’s team traveled to China last month to preview Phantom Blade Zero, tour S-Game’s motion-capture facility, and interview director Soulframe in a five-person group session. The wuxia action game is scheduled to arrive in a few weeks and is positioned as a possible breakout title this year.
During the discussion, Soulframe explained that difficulty settings were planned from the start to broaden access. Easy mode preserves excitement while reducing barriers, and the tougher 66 Days option reworks enemy AI rather than merely adjusting numbers. He noted that players seek different experiences, and the interview omitted details about one boss for spoiler reasons.
The game’s flexible difficulty could affect players who enjoy wuxia and kung fu aesthetics but avoid punishing action games, potentially widening its audience. Streamers and veteran action fans may still find challenge in 66 Days mode, while accessibility-minded design may encourage other studios to consider broader options. Its cultural visibility may also draw more attention to Chinese-developed action titles and motion-capture craft.