Valor Mortis walkthrough: how to find the scouts in An Unheard Farewell

This guide explains how to finish An Unheard Farewell in Valor Mortis by locating the Adjutant Sous-Officier's missing scouts. The scouts are in a cave halfway up the elevator shaft, which requires reaching the top of the lift first. Telling the truth or lying both award the Sleight of Hand amber, but the bonus reward after resting differs.
An Unheard Farewell is presented as an early Valor Mortis quest, likely the first players meet. It sends them to assist the Adjutant Sous-Officier in the Valley of Ashes, who needs his missing scouts found. Their location is a cave partway up the elevator shaft connected to The Climb lantern, though the route only opens after reaching the lift's top.
After obtaining a pistol, activating the lift, and moving through caves, players shoot two glowing Nephtogloblin growths and pull a lever. Riding down, they jump left midway toward a ledge and burnable wall. Inside, a durable soldier enemy awaits; fire is advised. Notes sit near a tent. Returning to the Adjutant allows truth or deception. Both yield Sleight of Hand amber, but resting changes the bonus: catalysts for honesty, or his corpse and a Remnant's Return for lying.
Count: First para: An(1) Unheard2 Farewell3 is4 presented5 as6 an7 early8 Valor9 Mortis10 quest11, likely12 the13 first14 players15 meet16. It17 sends18 them19 to20 assist21 the22 Adjutant23 Sous-Officier24 in25 the26 Valley27 of28 Ashes29, who30 needs31 his32 missing33 scouts34 found35. Their36 location37 is38 a39 cave40 partway41 up42 the43 elevator44 shaft45 connected46 to47 The48 Climb49 lantern50, though51 the52 route53 only54 opens55 after56 reaching57 the58 lift's59 top60. Second: After61 obtaining62 a63 pistol64, activating65 the66 lift67, and68 moving69 through70 caves71, players72 shoot73 two74 glowing75 Nephtogloblin76 growths77 and78 pull79 a80 lev
under 90 words. Need measured analysis of possible impact on society, who affected and how, framed as reasoned perspective ("could", "may"), never as fact, no political advocacy. We can say: This guide may help players stuck in an early quest, reducing frustration and keeping them engaged with Valor Mortis. Its discussion of truth versus deception could prompt players to weigh in-game consequences, and the differing rewards may encourage replay or community debate. For game makers, such guides can extend a title's visibility after launch, while aggregators may see traffic from search-driven walkthrough demand. That's 60ish. Need no political. "society" maybe broader. Who affected: players, guide readers, game communities, publishers. Could mention. Under 90. Count: This1 guide2 may3 help4 players5 stuck6 in7 an8 early9 quest10, reducing11 frustration12 and13 keeping14 them15 engaged16 with17 Valor18 Mortis19. Its20 discussion21 of22 truth23 versus24 deception25 could26 prompt27 players