Kojima praises Resident Evil movie as a portrayal of playing the game

Hideo Kojima shared his thoughts after watching Zach Cregger's Resident Evil film, saying it opens with music reminiscent of The Thing and uses classic horror techniques, tense situations, and jump scares. He described the movie not as a direct adaptation but as a work about the experience of playing Resident Evil with a controller. Kojima also compared his own 1996 playthrough of the first Resident Evil to the film's character Bryan, recalling repeated game overs and shouting.
Hideo Kojima shared his reaction on Twitter on October 12, after seeing Zach Cregger’s Resident Evil. The film had arrived the previous month and drew strong reviews, with some critics calling it the finest video game adaptation yet. Kojima noted its opening music evoked The Thing, then described a continuous stream of horror set pieces and scares.
He argued the movie is not a straight adaptation but a depiction of holding a controller and playing Resident Evil. He linked that feeling to his own 1996 PlayStation experience with the first game, comparing himself to the film’s Bryan: repeated game overs and shouted profanity. The tweet also included a Japanese poster.
Kojima’s praise could intensify online conversation among gamers, horror fans, and filmgoers, potentially drawing more attention to Cregger’s movie and to game adaptations generally. His framing may influence how audiences and creators judge such projects, emphasizing the feeling of play over literal plot replication. For longtime Resident Evil players, the comparison to Bryan may resonate as recognition of shared frustration and fear. Studios might also see value in marketing adaptations around interactive tension, though reactions will vary.