Onimusha's dismemberment work will benefit future Capcom games using RE Engine

Capcom's RE Engine is gaining dismemberment technology that originated with Onimusha, according to PC Gamer. The feature is expected to appear in future Capcom titles, potentially including the next Resident Evil.
PC Gamer reports that dismemberment technology originating with Onimusha is being added to Capcom's RE Engine. Since future Capcom games will use that engine, the feature is expected to carry over into later titles, with the next Resident Evil cited as a potential example. The story therefore concerns how a publisher can move a technical effect from one franchise into shared tools used across its lineup.
Players of future Capcom games could encounter more detailed combat feedback, which may make some titles feel more intense or mature. Developers may gain from reusing an effect across projects, potentially saving duplicated technical effort. The wider impact is likely confined to entertainment software and its audiences, though players sensitive to gore and age-rating bodies may take note if the feature becomes common in Capcom's releases.